I just wanted it over. I wanted him dead. I killed him. User Info: EricksHinumaru. Am I really the only person on these boards who understands the theme of this game? Okay, let me run it by you.
He sacrificed men for the mission, rather than saving lives at the cost of a battle. This changed after Sugar Hill and meeting Courtney. From there, Phelps pushed to try and repent for his 'sins' from the first half of the war such as the sacrifices he made in the cave. He's doing this to continue to repent for his 'sins'. As the cases go on, Phelps rises in rank exponentially, and he gets the inflated ego he had at the beginning of the war. During his time in Ad Vice, he hoists himself onto an ivory pedestal, and he thinks he's untouchable, so he does what any person in a position of power does: uses it for his own good.
Unfortunately, Roy finds out about Cole's relationship with Elsa, and this leads to Cole falling from his pedestal. Upon joining Arson, Phelps realizes that he can't make the same mistakes again, and he's willing to do whatever it takes to stop that from happening. Two cases into Arson, swap over to Jack.
Jack is Cole's foil in nearly every way, a 'frenemy' like no other. From here, we get to see a man who is willing to do whatever it takes to solve a problem, but ends up knee-deep in a huge conspiracy.
Not much else to really say about Jack. Returning to Cole, we find that he is willing to do whatever it takes, as I mentioned earlier, to 'do what's right', which is evident in the fact that he puts a gun in Roy's face when Courtney's body turns up. Realizing that he's dead no matter what he can either continue to play out of the mob's pocket in the LAPD, or risk leaving at the potential cost of his life and his friend's lives , he makes a decision.
Jump to the end, we can conclude the reason that Cole decided to sacrifice himself was because it was for the 'greater good'. At this point, the LAPD could no longer control him, and he wasn't going to lead to anybody else being hurt, because he is now dead.
Also, as an added bonus, he's doing a selfless act to make sure he doesn't put himself on the pedestal again. Now, about Cole and Elsa, people need to pay more attention to cutscenes. There are two specific scenes where we see Cole at the Blue Room prior to him being promoted to Ad Vice. From these, we can conclude that Cole frequented the Blue Room, and I don't find it hard to believe that the two would hit it off, especially when Cole wants to help by repenting, and Elsa needs the help, after losing Lou.
Anything else I can help you guys with? If you're seeing this signature, I have nothing witty to say. So he hit up the Blue Room a couple of times, that doesn't exactly translate to 'he disregarded his wife and kids and had an affair. The Streets of L. During this mode, the player can replay Street Crimes, find Collectibles, discover Landmarks, collect Hidden Vehicles, find Badges available on Completed Edition , or just cruise around and listen to the radio.
Act 2 and 3 of both sides are so different they might as well be a different game. I'm fine with ambiguity in the ending of my games, but to leave this many plot threads left dangling is odd. Let's hope DLC addresses this in the future. The whole Idea of the final scene was that it was all a show. If they were acting so sincere and lying through their teeth in the most somber of moments, what inconsequential things could have been misconstrued throughout the story.
I liked the ending but I didn't like the end cutscene. I think they tied everything together really well and the conclusion to the overarching story was well done. I don't mind what happened in the last cutscene. I don't mind that Cole died. In fact, I thought it beautifully ironic. He kept trying to get recognition for good deeds. But, when he finally acted selflessly he died before he could be recognized for it. The only real problem I had with it was the pacing.
Everything went by so fast and it was all so rushed. It's to bad. They just needed to slow things down a bit and let the cutscene run a bit longer. I really didn't care. The game was great, but the only character i really gave a fuck about was Jack.
He was a much better character than Cole in my opinion. I knew Cole was going to die as soon as i started playing as Jack. Also his death scene was so stupid. The part where he says "goodbye" cut out for me, so all i saw was him getting flushed after Jack took a giant shit in the tunnel. I actually really liked the ending. It was a very noir thing suprise!
But, yeah, I agree that it could have been better, if it had been a bit longer. As for the actual fact that Cole died, I didn't care at all. He just wasn't very likeable, being way to stuck up, and always kinda trying to redeem himself, by behaving EXACTLY the same as in the war playing strict and by the books was a really dumb thing to do. I guess he got his redemption at least in his own eyes in the end by finally doing something "courageous", saving the wounded Jack.
JasonR86 said:. Knave : Cole said goodbye before he died? I didn't hear that at all. By the way, to everyone, why was there a flash-flood in the sewers? I didn't understand why the water was raising and why it led to that tidal wave. Didn't like the concept of Cole dying, but I think the execution was excellent.
Love the suddenness of his death, and Roy's eulogy just cemented how much of a dick that guy is. The ending was frustrating and it Was clearly supposed to be that way.
I feel like his death kind of redeemed his actions in the war since he sacrificed himself. I got to use a flamethrower at the end so it gets a thumbs up from me.
I also liked Jack a hell of a lot more than Cole for some reason. Also did anyone kick down the door to Jack Kelso's bosses bed room when you were looking for clues?
That was some messed up stuff right there. I would have liked the ending better if after the credits you see Roy Earl coming home with his groceries and Jack comes in behind him with a pistol and shoots the fucker in the head. Like in The Departed.
The fact that you play almost the entire ending of the game as someone else disconnects you from Cole's ending. You stop identifying with him and caring about him, and in some respects, forget many aspects of his character and plotline, so when the ending finally comes around, you're not as invested as you should be.
There have been a few ports of the game, including a recent shortened VR title called L. Noire is a neo-noir detective action-adventure video game developed by Team Bondi and published by Rockstar Games. I found this game to be quite refreshing a few years back. Like all such cases in the game, our version is an original story inspired by some element of the crime. Various plot points and investigations in the game are based on real life events, such as the Black Dahlia case.
Like other games published by Rockstar, L. Noire uses licensed music provided by an in-game radio. Cole Phelps has to die; the tide is too strong and corruption too deep.
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